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Story dialogs need a keyboard shortcut for “Show Next” line. Let me also add a couple of constructive comments:ġ. Otherwise everybody is going to spam control-C to make sure ? – when we do a quicksave, there should be a text shown on screen to confirm the save was done. I think it would feel more “normal” if the menu dialogue would close itself after we click apply… We open the Menu, change some stuff, click Apply… And the menu window still shows. – It would be great if the keyboard shortcuts menu could be eigher larger by default (higher, to be accurate), or was resizable : there are LOTS of keyboard shorcuts entries listed, and scrolling takes MANY times the windows’s height.Īt least, a UI note, up and down arrows in the scrollbar on the right of the keyboard shortcuts, it’s too easy to scroll down too much when we click-and-move inside this scroll bar. So much for some of the remarks I made previously.īut, still : about the right click, could it be made that a single right click cancels, while a mouse movement with the right click moves the map ? – I just saw the keyboard shortcuts menu. Maybe capping how much one can zoom out ? I think it gives off a bad vibe that we can zoom out so much that the whole view of the scene is only half of the screen surface surrounded by a violet-shaded view of outside space. – Isn’t there a keyboard shortcut to choose how fast time skips ? That’d be awesome ? How about a little text balloon hovering above those items on the world map ? It took a while to notice “Tech: REACTOR”, or, even worse because there were no capitals at all, “Shield Key”. The things I would notice at once, in big letters and in colors, were DEACTIVATE, DISARM, CANCEL, MENU. – At first, when clicking an unknown item on the map, I couldn’t find what it was. It would be cool to have the right-click-in-empty-space-equals-Escape feature back, you know us CW players are hardcore about doing things faster, even if it’s a quarter of a second gain ? Here, that doesn’t work, I have to hit Escape to stop my left click from being made to build something on the map, so that I may select a ground unit and give it orders. – I remember in CWII, I would frequently right-click an empty space in order to “release” my left click’s selection. For instance, when I wanted to destroy units and found the W key didn’t work (oh, maybe I should have tried my Z key, Qwerty–Azerty, hmmm…), I had to click Destroy with my mouse instead, and I was disappointed there was no bubble to tell me what was the proper keyboard shortcut… – A suggestion, that when we hover our mouse over game commands, a text bubble shows up to tell what is the keyboard shortcut for this. Or, aren’t there libraries to automatically take that into account ? If that’s not asking too much additional coding, I’d recommend mapping the five main beyboard layouts, there’s not just Qwerty in your customer base. In my case, on my french Azerty keyboard, for instance, A and Q, W and Z are switched, compared to Qwerty. – WASD keys to move on the map : brilliant ! … That is, as long as we’re using a Qwerty keyboard, otherwise this turns out useless ?
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That’s a typical shattering of the immersion feeling (in literary terms, it breaks our willing suspension of disbelief, one may say). It would simply make more sense to do it in a circular motion. – Moving our ship from one planet to another should NOT be done in a straight line. Would you care for some constructive feedback regarding the game demo ? ?